AI Insights · Timothy · June 2022
Top 5 Card Battler Apps in the UK: Q2 2022 Performance
Explore the performance of the top 5 card battler apps in the United Kingdom for Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 card battler apps in the United Kingdom showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's metrics based on data from Sensor Tower.
WWE SuperCard - Battle Cards saw its weekly revenue peak at around $153K in late April, with a notable high of $135K in early April. However, revenue experienced a decline towards mid-June, dropping to approximately $66K. Weekly downloads for the app were relatively low, fluctuating between 2.5K in late March and dipping to as low as 984 in early June. The app maintained a consistent number of weekly active users, starting from 29.6K at the end of March and ending at 25.5K in late June.
Hearthstone from Blizzard Entertainment showed a significant spike in weekly revenue, reaching approximately $68.9K in mid-April. Another peak was observed in the last week of June at around $30K. Downloads peaked at 4.9K in mid-April but saw a sharp decline, dropping to around 752 by mid-June. The app's weekly active users started strong at 29.5K at the end of March, peaking at 35.3K in mid-April, and then gradually decreasing to about 28K by the end of June.
Mighty Party: Battle Heroes experienced a varied performance. The app's weekly revenue reached a high of approximately $36.4K at the end of March but decreased to $17.3K by mid-June. Downloads peaked at 11.7K in mid-April, followed by a decline to around 2.9K in early June. Despite these fluctuations, the app maintained a relatively high number of weekly active users, starting at 92.8K in late March and ending at 81.3K in late June.
Yu-Gi-Oh! Duel Links by KONAMI showed a steady performance with weekly revenue peaking at around $27.3K at the end of June. Downloads remained relatively stable, ranging from 1.3K in late March to around 1K by the end of June. The app's weekly active users saw a slight decrease over the quarter, starting at 23K in late March and ending at 19.1K in late June.
Yu-Gi-Oh! Master Duel also from KONAMI, exhibited a consistent performance throughout Q2 2022. The app's weekly revenue peaked at approximately $22K in early May but saw a decrease to around $4.3K by mid-June. Downloads followed a similar trend, peaking at 7.5K in late March and dropping to around 2.6K by mid-June. The app maintained a steady number of weekly active users, starting at 20.2K in late March and ending at 12K in late June.
For more detailed insights, visit Sensor Tower.